If you’re carrying a shield, you can parry attacks. I find that this has kept me from trying to leap around and over enemies like a fool. The dodge is effective and forgiving, and you can roll through attacks and the enemies themselves. If you have two melee weapons, you can roll behind an enemy and strike them in the back. If you come across enemies, you can decide how to take them on based on your character build, but every option is viable and they are all damn cool. At any time you can sprint or double jump. The look of the fighting and running in Dead Cells amplifies those systems, which are already great at a mechanical level. If you pick up a new weapon, it will always come with a suite of astounding new animations. This makes you want to see everything in motion, and it keeps you pushing your character forward. It’s a 2D action platformer with pixel graphics, but its animation system is so buttery smooth that the characters pop out of the screen. That adds progression to the game, but it serves a deeper purpose that makes Dead Cells sticky and difficult to put down.Ĭheck out our Reviews Vault for past game reviews.Įven after 30 hours in Dead Cells, I’ve still found myself muttering under my breath at just how amazing the game looks. You can also find permanent upgrades to your character called runes, and these always apply and give your character the ability to grow climbable vines or to teleport at certain locations. If you put enough cells into a weapon blueprint, that sword or bow or whatever will now appear in the world. But you can also make some progression by finding blueprints for new weapons, skills, and mutations that you unlock with a currency called cells. If you die, you return to the beginning of the game and must progress through the same stages again. Your goal is to get through all of the stages and find out what is poisoning the world. You play as a clump of re-animated cells that take over a body. These stages all exist in pre-determined biomes, and even with the random elements, each space has consistent mechanics and design each time you play through it. It uses procedural generation to mix up a number of stages that are packed with a variety of enemies. I’ve spent my time with the PC and Switch versions. It accomplishes many of the same things as Spelunky while also providing locomotion and battle systems that are kinetic, fast-paced, and precise.ĭead Cells launched on PC through Steam’s Early Access portal for unfinished projects in May 2017, and developer Motion Twin is unleashing the 1.0 version August 7 for PC and consoles. I’ve always regretted that I don’t love Spelunky in the way so many other people do - but now that I’ve put dozens of hours into the similar action game Dead Cells, I feel vindicated. The whip is too short and the sprinting is too wild. After writing that review, I began to see what other people like about it, but it still wasn’t for me. I didn’t love Spelunky when I reviewed it (apologies for that headline). Missed the GamesBeat Summit excitement? Don't worry! Tune in now to catch all of the live and virtual sessions here.
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